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recastnavigation

recastnavigation — Industry-standard navigation-mesh toolset for games - recastnavigation/recastnavigation

recastnavigation is Industry-standard navigation-mesh toolset for games - recastnavigation/recastnavigation. It is ranked #1866 on the Dev Radar, in Other, first seen 9 h ago and shared in 1 post (780 views).

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GitHub - recastnavigation/recastnavigation: Industry-standard navigation-mesh toolset for games · GitHub Skip to content Navigation Menu Sign in Search / Sign in Sign up Appearance settings You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Reload to refresh your session. You switched accounts on another tab or window. Reload to refresh your session. Dismiss alert {{ message }} Repository navigation recastnavigation Public Notifications You must be signed in to change notification settings Fork 1.8k ( 1.8k ) Star 8.1k ( 8.1k ) You must be signed in to star a repository About…

What people said about recastnavigation on X

10 game dev repos for Claude Code and Codex. Drift Lane is in Unity now, so here's which ones I'd actually try. Effekseer has a Unity plugin, so that's first for effects. Material Maker exports plain textures that work in any engine. meshoptimizer for when models get heavy. Terrain3D and Voxel Tools are Godot only,…

— @froessell, 9 h ago · 9 likes · see the post

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FAQ

What is recastnavigation?

Industry-standard navigation-mesh toolset for games - recastnavigation/recastnavigation It was first shared on X 9 h ago and is ranked #1866 on the Dev Radar.

Is recastnavigation free?

It is open source.

Who shared recastnavigation?

1 account on X, including @froessell, in 1 post totalling 780 views.

Every post is read and classified by AGK Intelligence: what it is, which market it belongs to, and whether the link is a real tool. 31.2k posts from 5k X accounts over the last 21 days, 8.8k tools, 12 markets. New posts are collected several times an hour and the full ranking is recomputed every hour — last update 2026-10-30 21:12 UTC. Full method.