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open-water

open-water — Physically based real-time ocean in pure WebGL2: FFT waves, volumetric clouds, rain,…

open-water is Physically based real-time ocean in pure WebGL2: FFT waves, volumetric clouds, rain, squalls, lightning and sound. No image assets. - Leonxlnx/open-water. It is ranked #1422 on the Dev Radar, in Web frameworks, first seen 8 days ago and shared in 1 post (26.8k views).

Visit github.com

GitHub - Leonxlnx/open-water: Physically based real-time ocean in pure WebGL2: FFT waves, volumetric clouds, rain, squalls, lightning and sound. No image assets. · GitHub Skip to content Navigation Menu Sign in Appearance settings Search / Sign in Sign up Appearance settings You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Reload to refresh your session. You switched accounts on another tab or window. Reload to refresh your session. Dismiss alert {{ message }} Repository navigation open-water Public Notifications You must be signed in to change notification settings Fork 1 (…

What people said about open-water on X

I asked Opus 5.5 to build some very realistic ocean/water. no assets were used :) here is the repo, feel free to use! https://github.com/Leonxlnx/open-water

— @LexnLin, 8 days ago · 618 likes · see the post

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open-water in numbers

FAQ

What is open-water?

Physically based real-time ocean in pure WebGL2: FFT waves, volumetric clouds, rain, squalls, lightning and sound. No image assets. - Leonxlnx/open-water It was first shared on X 8 days ago and is ranked #1422 on the Dev Radar.

Is open-water free?

It is open source.

Who shared open-water?

1 account on X, including @LexnLin, in 1 post totalling 26.8k views.

Every post is read and classified by AGK Intelligence: what it is, which market it belongs to, and whether the link is a real tool. 31.2k posts from 5k X accounts over the last 21 days, 8.8k tools, 12 markets. New posts are collected several times an hour and the full ranking is recomputed every hour — last update 2026-10-30 21:12 UTC. Full method.