I managed to port Battlefield 1942 to mobile web too
This is a dev post classified by AGK Intelligence as Mobile & desktop (a launch), kept by the Dev Radar because it carries real work, not commentary.
I managed to port Battlefield 1942 to mobile web too So now it's playable as full multiplayer on iPhone and Android from their browser! 🤯 Claude Code built its own graphic layer that translates Direct3D (DirectX) instructions to WebGL, sitting between the game's machine code and the browser, which means we can change the resolution any way we want! Only issue is you get some stuff cutting off (like the arms below or inside vehicles) because the game was never meant to run in portrait mode of course!
Posted by @levelsio (989.5k followers) 1 h ago · 60 likes · 9.5k views · view the original post on X. Kept by the Dev Radar as Mobile & desktop.
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