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https://en.gamegpu.com/news/zhelezo/nvidia-uskorila-rtx-path-tracing-na-20-v-obnovlenii-r…

https://en.gamegpu.com/news/zhelezo/nvidia-uskorila-rtx-path-tracing-na-20-v-obnovlenii-rtxpt-1-9-0 NVIDIA released…

This is a dev post classified by AGK Intelligence as Other (a launch), kept by the Dev Radar because it carries real work, not commentary.

https://en.gamegpu.com/news/zhelezo/nvidia-uskorila-rtx-path-tracing-na-20-v-obnovlenii-rtxpt-1-9-0 NVIDIA released RTX Path Tracing 1.9.0, improving rendering performance by about 20% compared with version 1.8.1. The toolkit helps developers create graphics using path tracing. Gains come from subsampling, asynchronous DLSS Ray Reconstruction, moving TLAS operations to the GPU, and reducing CPU workload. The SHaRC lighting cache is now integrated into the main algorithm and enabled by default. It improves indirect lighting with almost no FPS loss. NEE-AT now handles up to 2 million light sou

Posted by GameGPU (7.5k followers) 2 days ago · 37 likes · 2.9k views · view the original post on X. Kept by the Dev Radar as Other.

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