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Packed particle layout using 16-bit int/fp struct fields. Borrowed my old ideas/code…

Packed particle layout using 16-bit int/fp struct fields. Borrowed my old ideas/code from Claybook's clay/fluid…

This is a dev post classified by Jev as Other (a launch), kept by the Dev Radar because it carries real work, not commentary.

Packed particle layout using 16-bit int/fp struct fields. Borrowed my old ideas/code from Claybook's clay/fluid simulators. Particle pool VRAM usage: 64MB->32MB Performance: 12% faster sim/sort, 7% faster draw Math on GPU is still pure fp32/int32. Not yet fp16/int16.

Posted by Sebastian Aaltonen (58k followers) 1 h ago · 23 likes · 1.1k views · view the original post on X. Kept by the Dev Radar as Other.

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