kept running into issues with proper ordering of the sprites and 3d assets in…
This is a dev post classified by Jev as Testing & observability (a tool drop), kept by the Dev Radar because it carries real work, not commentary.
kept running into issues with proper ordering of the sprites and 3d assets in Pilgrimage, so I build this framework to generate test scenarios so that I can manually reorder objects and then copy the output from all the tests as json, so that astra can tune the logic accordingly. getting this right is very difficult, as the sort order needs to change as the characters turn relative to each other, and because they're not all a single sprite, but are more of a series of shapes that share a common placement. best outputs so far because of this, but still work to do for very high density crowds.
Posted by Tom Johnson (13.1k followers) 1 h ago · 5 likes · 251 views · view the original post on X. Kept by the Dev Radar as Testing & observability.
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