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Grok 4.7 vs 4.6, but not another Three.js scene: one GLSL fragment shader, no libraries,…

Grok 4.7 vs 4.6, but not another Three.js scene: one GLSL fragment shader, no libraries, no CDN. Pure math to pixels.…

This is a dev post classified by Jev as AI dev tools (a tool drop), kept by the Dev Radar because it carries real work, not commentary.

Grok 4.7 vs 4.6, but not another Three.js scene: one GLSL fragment shader, no libraries, no CDN. Pure math to pixels. Prompt: a planet from orbit, terrain, oceans, drifting clouds, day/night terminator with city lights, atmosphere at the limb, slow rotation, drag to tilt, a "Season" button that shifts the ice caps. Nothing to copy from a tutorial. Noise, lighting and atmosphere have to be composed correctly or it's mud. 4.6: 353 s · 23.1K tokens (17.7K thinking) · 12.4 KB 4.7: 723 s · 54.4K tokens (48.5K thinking) · 14.1 KB Both compiled first try, zero repairs. 4.7: sharper coastlines, vi

Posted by Wësche (2.9k followers) 9 h ago · 8 likes · 670 views · view the original post on X. Kept by the Dev Radar as AI dev tools.

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